The Finest Queen's Blood Deck for the Rebirth of Final Fantasy VII

 Jul 24, 2024

Are you finding it difficult to overcome the Golden Saucer and Nibelheim's top card players? If so, you most likely need the top Queen's Blood deck in .Rebirth of Final Fantasy VII.

Final Fantasy 7 Rebirth's Greatest Queen's Blood Cards

Best-Deck-FF7-Rebirth
Abaere is the image

The card's strategy is really straightforward. The lane in which you put your Chocobo Jockey is the one where you must ensure that you will win at least one. The remaining cards are available to assist you in achieving that goal.

Titan is a powerful opening that lets you secure a place for Dio. Dio and Space Ranger are there to support you when you exit lanes where the opposition is stronger or to give you confidence that you will prevail in the lane where Chocobo Jockey is.

You may often win the game by using this method to win a single lane. Still, you can always rely on Griffon and Grandhorn to turn the tables and surprise your opponent if things start to go wrong. I played with this deck all the way through the game as soon as I obtained these cards.

  • Cactuar: This card raises the power of allied cards on affected tiles by 3 while this card is in play.
  • Crystalline Crab (2): This card raises the power of allied cards on affected tiles by 2 while this card is in play. Grab two of these.
  • Spearhawk: This card raises the power of allied cards on affected tiles by 2 while this card is in play.
  • Amphidex: This card costs 1 to be placed and has a power of 1. The first time this card is enhanced, it raises its own power.
  • Space Ranger: Raise power by 1 for each other enhanced or enfeebled allied and enemy cards.
  • Zemzelett: This card has a cost of 2 and a power of 4. It raises power by 2 for each enfeebled enemy card.
  • Titan: This card costs 2 and has a power of 5. When played, it raises position ranks by 2.
  • Chocobo Jockey: If you win a lane where this card is placed, increase the points you gain from that lane by 10.
  • Dio: Raise power by 1 for each other enhanced allied and enemy card.
  • Grandhorn: This card has a cost of 0 and a power of 3. It destroys an allied card and replaces it.
  • Griffon: This card has a cost of 0 and a power of 1. It destroys an allied card and replaces it. It also adds the power of the destroyed card to an allied card on the affected tile.